Warhammer - The Wheel of Time
In the grim darkness of the 41st Millenium something has gone horribly
wrong..... A Warp flare has reached from the Eye of Terror to the far
reaches of the solar system, threatening Holy Terra herself.... Is this
aberration the evil Magic of Abaddon the Despoiler, or is it Archaon,
Lord of End Times latest coming? Or did we mix up our rule books and
miniature cases again?
... No we aren't insane... Bear with us for a moment....
To keep in line with the fluffy, themed nature of this years Faux Con,
this is a tourney with a difference. The challenge, combine the best of
the Fantasy and 40k universes into a combined arms force to beat all
comers.
Sessions | 7 | Players | 53 |
Seriousness | 6 | Characterisation | 2 |
Rules Knowledge | 6 | Adult Content | MA |
Competition Rules
- 1699 points of Warhammer 40k plus 301 pts of Warhammer Fantasy
Or 1291 points of Warhammer Fantasy plus 708 points of Warhammer 40k
- 4th edition beta Warhammer 40,000 rules, plus all codices, Chapter
Approved Recommended, Recommended Optional lists and rules variations
published up until 1st March 2004
- 3rd Ed Trial Assault Rules and Trial Vehicle Rules will be combined with
latest 4th Ed beta playtest rules and WHFB 5th Edition Magic rules
- Standard Missions, organisation chart will be used. One allied force of
WHFB is allowed per army. Extra points will be awarded to players who
theme their lists well to suit the unusual nature of this years
competition.
- Other than that, no allies may be taken. The only exception is
Daemonhunters, who may draw from Codex Space Marines or Codex Imperial
Guard as per the rules in Codex Daemonhunters. Codex With Hunters
players can only draw from the Empire or Brettonian army lists for
Allies.
- No special characters may be taken unless they are form a Fantasy army.
- All miniatures MUST BE PAINTED
- Inquisitor scale miniatures may not be taken, even if you are fielding a
Codex Daemonhunters or WithHunters army!
- Players will fight SEVEN battles each of three hours duration
- Seven different missions will be fought. If you miss a round, it counts
as a loss
- Voluntary Fall Back will not be used
- The following armies may not be taken: Space Marine Drop Pod armies;
Tyranid Seeding Swarms; Tyranid Mycetic Spores; Vehicle Design Rules;
any Chapter Approved Optional or Trial rules; Chaos undivided turning to
slaneesh; Chaos Dwarves; Squats
- The following may be taken; Minor Psychic Powers; Vehicles from Imperial
Armour 1 and 2 (but no superheavies); Stealer Cult armies (from
Journal); any Chapter Approved Recommended rules. If in doubt please ask
first!
- Forgeworld vehicles are only allowed if you have brought enough for
everybody.
- Players will receive points for each battle for Generalship and
Sportsmanship, and will receive an overall mark for Army Painting and
Selection. The overall winner will be the player with the most points at
the end of the seven games and with the best explanation for army theme
and force selection. Players who whinge during the tourney will be
docked points. Players who whinge after the tourney will be black listed
for next year.
- If you can assist by supplying sufficient terrain for one or more 6x5
tables, please contact the organiser.
- If you can assist by supplying death metal or 15th century music please
contact the organiser.
- If you can play a mandolin or harp please contact the organiser.
- There will be a Best Table prize (player vote) and a random table prize
(raffle draw). We will also be drawing a meat tray at the end of the
weekend for all those who did not receive a prize in the tourney.
- Any Army may use Giant Reptiles as per the rules in White Dwarf 292
Chapter Approved, provided they field suitable figures appropriately
painted.
- Imperial Guard Armies may take Xenos Mounts as per the rules in White
Dwarf 292 Chapter Approved, provided they field suitable figures
appropriately painted.