In 2002, FauxCon is proud to present the debut of the Cheap Ass Masters, a series of CheapAss games which can be played seperately, or together in as an overevent- with the ultimate prize of the Cheap Ass Master Perpeutal Trophy.
The Cheap AssMasters kick off with a new CheapAss style event - Live Action CheapAss Games!
Everyone is falling. Hit the Ground last.
FALLING is a two-minute thrill ride. Live Action Falling is a freeform game in which players are falling, fighting, and struggling to hit the ground last. There are no turns in this game. Everyone is playing at once.
Falling will be held on the downstream face of the Weir. Bonus points will be given for not touching the dam on the way down, for amusing injuries and for splash radius.
Prizes awarded on the spot or at the memorial service.
To win a game of FALLING, you have to be lucky, fast, and clever. Or at least two out of three.
(with thanks to Emerald Railway Tourist Board for their valuable assistance)
It is a dark time for the Kelly Gang, Bushrangers of the Damned.
For one thing, ever since the .. unpleasantness.. at the Old Melboune Gaol, the Gang don't even have Ned's brain to pass around.
For another, the gold fields around Albury are running a bit thin, and the miners are training away for the easy pickings of Bendigo and Ballaraat.
But any train full of passengers is also a train full of Brains. And you're almost positive that Brains are what you need.
So saddle up, fix Ned's neck, and rob that train. If you're lucky, you may even come home smart.
Players must board the train once it has left Albury station. The game will end when the train leaves Glenrowan or the tracks. Volume and IQ will be rated to give a final score.
Please note: Extra GMs needed. Please send details including hat size.
And for the less mobile...
You're a monomaniacal content provider of the late 20thCentury. You've got the DMCA pushed through. Your movies gross 200% what they cost. You own the American media. Everything's going your way.
Of course, someone has to spoil it.
Playing "Before I sue you, Mr Ernest", the players take on the roles of media industry lawyers, defending their intellectual property base versus the evil copyright pirates. Push through dictatorial legislation. Arrest visiting academics. Use your grasp of the media to convince the public that you're honest businessmen. You must defend your prospective profits!